Submissions for Issue #11
All are welcome to submit for possible publication in future issues, but please see the information about our
reading periods and the specific calls for each issue. We plan for the information about each
N+1th
issue to be included with the release of the Nth issue.
Taper #11 invites submissions in response to the theme “Parallels”. The number 11, especially
when rendered in many sans-serif fonts, presents itself as two parallel lines, evoking a pair of chopsticks,
a hallway in an ASCII game, symmetry, palindromes, and e. e. cummings’s poem “[l(a],” which explores the
visual ambiguity of the letter l and the number 1. We encourage explorations of parallelism: not meeting,
maintaining distance, parallelism in programming and processing, parallel universes and lives, twins,
parallelograms, and so on. Taper exists in the space between programming and poetry, two areas that
seemingly have parallel trajectories with minimal crossover, except in the world of digital poetry. We are
also, as always, interested in allusions to the number 11, including the 11-year sunspot cycle, the
character Eleven in Stranger Things, the volume dial in This is Spinal Tap, mystical
references to the number as lucky, the number of players in games like soccer, football, cricket, and bandy,
and even near-spellings of the word, as with Tolkien’s beloved Elven people.
Submission Details
- Download our template in a zip file so that you can edit it.
After you have it and have unzipped it, edit only two parts of the file: the long comment
at the top, which will hold your title, your name, and a creative statement from you, and
the very end of the file, where your tiny computational poem is to be placed.
- All code (in the form of ES6, CSS, and HTML) must be placed between the template’s closing header tag
(</header>)
and the closing body tag (</body>), must be valid HTML5, and must fit within 2KB (2048 bytes).
- Use the W3C validator to validate the page
after you
finish.
- Submissions should not use any external libraries or APIs, nor link to any external resources, including
fonts. This is so that pages will be self-contained following Taper’s vision. It also has the
practical purpose of allowing all of Taper’s work to be viewed without a network connection, for
instance, in a
gallery setting.
- Please refer to this About page for license terms under which all poems have
been and will be released; by submitting to Taper #10, you agree that, if we accept your work,
we may release it, copyright by you, under this same short all-permissive license. Since you are
submitting the work to us in the provided template, this will be part of your submission.
Timeline
Submissions for this issue will be accepted until Sept. 17, 2023 at 11:59 PM AoE. Taper
#11 will be published in Fall 2023. There will be no deadline extensions.
We invite submissions until then from those interested in participating at parallels@badquar.to.
Simply attach your work in one zip file containing your HTML files (up to five per author will be
considered). You should then receive an email acknowledging our receipt of your work within a few days.
Chris Arnold (
“Tardy
Student Punishment Simulator”) writes software and poetry from Whadjuk Noongar country in Boorloo
(Perth), Western Australia. With David Thomas Henry Wright, Chris won the 2018 Queensland Literary Awards’
Digital Literature Prize and placed 2nd in the 2019 Robert Coover Award. He was shortlisted for
Australian
Book Review’s Peter Porter Poetry Prize in 2022 and 2023, and he completed a PhD in Creative Writing
at
the University of Western Australia.
Kirill Azernyy (
“Ten Index
Fingers”) — writer, poet, literary scholar, amateur gamemaker. His spheres of interests include
digital
writing, gaming, contemporary poetry and performance, and the ontology and phenomenology of writing.
He lives in Haifa, Israel and hosts the literary site (
illitera.com).
Kyle Booten is an assistant professor in the Department of English at the
University of Connecticut, Storrs. His poems written with the assistance or interference of algorithms have
appeared in
Lana Turner,
Fence,
Boston Review,
Blackbox Manifold, and elsewhere.
Salon des Fantômes, a book that documents a weeklong philosophical salon attended by himself and a
coterie of AI-fabricated characters, is forthcoming from Inside the Castle. See
kylebooten.me.
Angela Chang (
“Winding Tale of
Tens”) enjoys tinkering with technology to craft shared experiences and bring people closer
together. She researches how sensorial design can enhance cognition, collaboration, and presence. Chang is
interested in simplifying representations of hidden or complex relationships to improve understanding and
communication. People across five continents, from rural children in Ethiopia to audiences in Japan, have
experienced her work. She founded
TinkerStories to encourage parents
to learn storytelling rituals that help with early literacy. She is a member of the
MIT Trope Tank, the
Berkley Cultural Council, and an alumna of the
MIT Media Lab. See
anjchang.com.
Liza Daly (
“The Figure 10 in
Gold”) is a software engineer whose creative computing projects center on engagement with prose and
printed books. Currently she is a Technologist in Residence at the Library Innovation Lab at Harvard
University. Her work has been featured in the
Electronic Literature Collection volumes 3 and 4; the
Workshop
on the History of Expressive Systems at the International Conference on Interactive Digital Storytelling;
and Author Function, an exhibit at MIT Libraries. She has served as Vice-President of the Interactive
Fiction Technology Foundation and co-chair of the W3C Digital Publishing Interest Group. See
lizadaly.com.
A. Pedro Fernandes (
“Graphing
Paper”) writes: I have been writing software since I was 11 years old (1982), and memory was scarce
back
then, so this challenge was a travel to the past. I have a degree in Electrical Engineering and am
specialized in mobile communications. I am a fan of visual representation of information. Computers are my
work and my passion.
@pfernandes@mastodon.social
Leonardo Flores (
“Tentative”) is a hackeur
and cyborg programmer, when he isn’t busy being an academic administrator, educator, editor, and scholar.
Hecho en Puerto Rico. Learn more about his work in
leonardoflores.net.
Katy Ilonka Gero is a writer and computer scientist. Her poems and essays
can be found in the
html review,
Catapult,
Stirring Lit, and more. She’s a postdoctoral
fellow in computer science at Harvard University and was recently a poetry resident at Vermont Studio
Center. You can find more of her work at
katygero.com.
Claude Heiland-Allen (
“Ten Dust
Tree”) has been using and writing free/libre open source software for artistic purposes for two
decades, inspired by maths and science. Online at
https://mathr.co.uk,
offline
in London, UK.
Chris Joseph (
“To Make Sense of
Existence”) is a British/Canadian writer and artist who works primarily with electronic text, sound,
and image. His past projects include the digital fiction series
Inanimate Alice;
Animalamina,
a collection of interactive multimedia poetry for children; and
The Breathing Wall, a novel that
responds to the reader’s rate of breathing. See
chrisjoseph.org.
Nabil Kashyap (
“Universal Zoom”) is a
writer and software engineer based in Los Angeles. He is the author of
The Obvious Earth (Carville
Annex, 2017), a collection of experimental essays on travel. Other work has appeared in
Actually
People,
Colorado Review,
DIAGRAM,
Full Stop,
Seneca Review,
Versal, and elsewhere. See
nabilk.com.
Jason Nelson (
“10+10=The
Briefest Evidence”,
“10+10=The Pain Bees”) is a creator of
wondrous digital poems and fictions, builder of art games and all manner of digital art creatures. He is an
associate professor of digital writing at the University of Bergen in Norway. Aside from coaxing his
students into breaking, playing, and morphing their creativity with all manner of technologies, he exhibits
widely in galleries and journals, with work featured around the globe at FILE, ACM, LEA, ISEA, SIGGRAPH,
ELO, and dozens of other acronyms. There are awards to list (Paris Biennale Media Poetry Prize),
organizational boards he frequents (Australia Council Literature Board and the Electronic Literature
Organization), and fellowships; he’s adventured into a Fulbright Fellowship at the University of Bergen, a
Moore
Fellowship at the National University of Ireland, and garnered numerous other accolades (Webby Award,
Digital Writing
Prize). See
dpoetry.com and
secrettechnology.com.
Allison Parrish (
“Ten Thousand”) is a
computer programmer, poet, and game designer whose teaching and practice address the unusual phenomena that
blossom when language and computers meet. She is an assistant arts professor at NYU’s Interactive
Telecommunications Program. According to Ars Technica, Allison’s work “delight[s] everyone.” She was named
“Best Maker of Poetry Bots” by the Village Voice in 2016, and her zine of computer-generated poems called
Compasses received an honorary mention in the 2021 Prix Ars Electronica. Allison is the co-creator of
the board game Rewordable (Clarkson Potter, 2017) and author of several books, including
@Everyword: The
Book (Instar, 2015) and
Articulations (Counterpath, 2018). Her poetry has recently appeared
in
BOMB Magazine and
Strange Horizons. Allison is originally from West Bountiful, Utah and
currently lives in Brooklyn. See
decontextualize.com.
Mark Sample (
“One For Grundy”) is chair
and professor of digital studies at Davidson College. His teaching and research focus on algorithmic
culture, digital narrative, and creative coding. He is a co-author of
10 PRINT CHR$(205.5+RND(1)); : GOTO
10 (MIT Press), and his research has appeared in
Debates in DH,
Game Studies, and
Digital Humanities Quarterly. His creative work, like
The Infinite Catalog of Crushed Dreams, has been
exhibited internationally, while his most recent work, such as
Content Moderator Sim and
10 Lost Boys, uses the procedural rhetoric of
video games to critique contemporary culture. He can be found online at
samplereality.com.
Richard Snyder (
“Rota Fortunae”) is
assistant professor at Northwest University and associate director of the Electronic Literature Lab. When
not teaching in English, communications, and creative media, he makes things in ink, paint, code, wood, and
words. He may be glimpsed from time to time goofing around in various parts of western Washington State with
his wife and three children.
rdsnyder.com.
Daniel Temkin (
“Every
Integer Greater Than 1 Is 10”) is an artist and writer whose work examines the clash between
systemic logic and human irrationality. It includes hand-rendered Dither Studies and a dialect of JS that
allows porogrammers to misspelll everything. His blog
esoteric.codes covers esolangs, code art, and
other projects that challenge conventional notions of computing. It was the 2014 recipient of the
ArtsWriters.org grant, developed in residence at the New Museum’s NEW INC incubator, and has been exhibited
at ZKM. His work can be seen at
danieltemkin.com.
Eugenio Tisselli practices programming as a form of writing, and writes
poems following algorithmic procedures. He has published his work using different media formats, and has
presented it at international festivals, talks, and exhibitions. He slowly uploads most of his pieces and
texts to his website,
motorhueso.net.
Andy Wallace (
“Exponential
Containment”) is an independent game designer and creative coder who lives in NYC. He is also a
founding member of the non-profit Death By Audio Arcade collective. He likes to trick computers into making
art. Website:
andymakes.com, Twitter:
@Andy_Makes, Mastodon:
@andymakes.
Mark Wolff (
“A Hundred Thousand Billion
Color
Combinations”) is a professor of French and Global Studies and the chair of the Modern Languages
department at Hartwick College (Oneonta, New York, USA). His research explores the use of computational
tools for natural language processing to generate literary texts. See
markwolff.name.
David Thomas Henry Wright (
“Tardy Student
Punishment Simulator”) won the 2018
Queensland Literary Awards’ Digital Literature Prize, 2019 Robert Coover Award for a work of Electronic
Literature (2nd prize), and 2021 Carmel Bird Digital Literary Award. He has been shortlisted for multiple
other literary prizes, and published in various academic and creative journals. He is the recipient of a
Queensland writing fellowship, an Australian Council for the Arts grant, and a JSPS Kakenhi grant. He has a
PhD (comparative literature) from Murdoch University and a master’s (creative writing) from the University
of Edinburgh, and taught creative writing at China’s top university, Tsinghua. He is currently co-editor of
The Digital Review, a narrative consultant for Stanford University’s Smart Primer research project,
and an associate professor at Nagoya University. See
davidthomashenrywright.com.
Ivan Zhao (
“ten as in sky”) (he/him) is
a creative technologist and bread baker. He’s interested in the flexibility of the internet, the perception
of time, and petting as many dogs as possible. Find more of his work at
ivanzhao.me.
¡wénrán zhào! (
“writing lines”) is an
artist and programmer based in Providence, RI. Her work seeks to reimagine alternative ways to experience
technologies, by exploring the hybridity of digital objects and physical materials—oftentimes, found objects
and textiles. With code as a primary medium, she delves into themes such as “minimal computing,” “subversive
instruments,” internet infrastructure, and machine learning technology in her research and art practices.
She is currently an MFA candidate in Digital + Media at Rhode Island School of Design. You can explore her
work on her website and digital writing blog.
theunthoughts.com.
This page and the main page of
Taper #10 are
offered under the
Creative Commons
Attribution-NoDerivatives 4.0
International
license so you can copy and share these two pages, and the whole issue,
without modifications. (These pages are mainly informational; we do not
want you to edit the author’s biographies, modify the open call for
Taper
#10, or change the way our authors and editors spell their names, for
instance.) Each
poem is offered individually under a
short
all-permissive free software license that appears in a comment at the
top of each poem’s source code. That means you can use any or all of the
poems however you like. You are free to study, modify, and share these
poems, use them as the basis for projects of your own, and share your
modified versions, among other things.